Fallout hits Call of Duty in Season 01 Reloaded – all new modes and maps
Call of Duty launches its mid-season update for Black Ops 7 and Warzone on January 8 at 9AM PT across all platforms. The drop centers on a Fallout collaboration across modes, including thematic limited-time variants, world events, and rewards. Black Ops 7 expands with new maps, a dynamic objective mode, and a stealth-forward Phantom Skill Track. Zombies gains a guided “Directed Mode” for Astra Malorum, a new Survival map, and a radiation-based LTM. Warzone introduces two LTMs – High Octane and Power Armor Royale – plus a new Win Streaks reward path.
Official trailer:

Release timing and scope
Season 01 Reloaded goes live on January 8 at 9AM PT. The update spans Black Ops 7’s Endgame, Multiplayer, Zombies, and the free-to-play Warzone, with the Fallout theme permeating multiple limited-time modes and events.

Black Ops 7 – Endgame: world events and a new Skill Track
Endgame expands with two world events tuned for higher-level squads and a Skill Track that pivots toward ambush and evasion.

- Wraith Wing (World Event, CR 45+) – A Guild-built VTOL arrives with cloning capabilities, calling in reinforcements mid-fight. Teams coordinate launcher fire and LMG pressure to ground the aircraft and secure rewards.
- Deathclaw Hunt (Limited-Time World Event, CR 45+) – A blast renders part of Avalon a Fallout-style wasteland. Operators push into toxic zones to battle Deathclaws guarded by Feral Ghouls.
Phantom Skill Track – A stealth-centric progression line that emphasizes positioning and disengage tools:

- Ambush – Increased rear-hit damage; first-shot head criticals double damage if the target is at full health.
- Fast Melee – Faster melee cadence.
- Trap Avoidance – Traps and mines detect you slower; fully upgraded becomes undetectable.
- Silent Movement – Quieter footfall, shorter enemy detection range, and faster device interactions.
- Elusive Target – Reduces incoming enemy accuracy.
- Decoy – Taking heavy damage deploys an Echo Unit to distract enemies.
Black Ops 7 – Multiplayer maps

The map pool grows by four, blending a new vertical rooftop battleground with returns of fan-favorites and a Fallout-flavored variant.
- Yakei (Brand-new, 6v6/2v2, Small) – Rooftop traversal above neon-lit Japan with three-lane, vertical-heavy flow, maintenance passages, vents, and Wall Jumps. Precision movement and flanks are pivotal.
- Meltdown (Remaster, 6v6, Medium) – A Black Ops 2 classic remastered with updated visuals and dynamic lighting. Control ramps, the cooling tower, turbine lanes, and admin/control room sightlines.
- Fringe (Returning, 6v6, Medium) – Based on the Black Ops 6 reimagining. Street fights, bar skirmishes, barn and house overwatch, and a tight loading-zone chokepoint with long-to-close engagements.
- Vault Town (Map Variant, 6v6, Small) – Nuketown re-themed by Vault-Tec, with Wasteland suburbia set dressing. Features include a Nuka-Cola bus and a display of power armor in the Blue Garage.

Black Ops 7 – Multiplayer modes
Season 01 Reloaded delivers a new objective mode plus two Fallout LTMs that add radiation management and power-up play.

- Takeover (New) – Three neutral zones are captured to score; capturing a zone disables it. After all three are taken, a new trio rotates in after a short cooldown. Objective control shifts repeatedly across the match.
- S.P.E.C.I.A.L. Mayhem (Fallout LTM) – A 6v6 TDM/Domination/Hardpoint moshpit under irradiated conditions with S.P.E.C.I.A.L. buffs. A Geiger counter on the HUD tracks exposure. Power-ups drop from eliminated Operators, including:
- Pumpkin Pie – Health increase.
- Nuka-Cola Cranberry – Score multiplier.
- Jet – Movement speed boost.
- Psycho – Better hip-fire and headshot damage.
- RadAway – Reduces current radiation; levels also drop via eliminations and objective play.
- Luck Bobblehead – Higher odds of better drops.
Black Ops 7 – Arsenal expanded: returning loadout content

Thirteen additions from Black Ops 6 arrive in Multiplayer across equipment, field upgrades, and scorestreaks.
- Shock Charge – Sticky electrical trap that stuns and damages.
- Impact Grenade – Detonates on impact for fast picks.
- Thermo Grenade – Delayed ignition fuel-air explosive.
- Morphine Injector – Triggers Last Stand; revive by teammate or self on elimination.
- Tactical Insertion – Marks the next respawn point.
- Archangel Launcher – Remote-piloted rockets; two per magazine.
- Combat Bow – Explosive arrows with lingering denial zones.
- Death Machine – High-rate minigun with deep reserves.
- Dreadnought – Multigunship with cannons, rockets, and Daisy Cutter payload.
- Grim Reaper – Semi-auto launcher, up to four rockets per clip.
- SAM Turret – Autonomous anti-streak missile system.
- Strategic Bomber – Carpet-bomb run over a set area.
- War Machine – Burst-fire impact grenade launcher.

Zombies – Astra Malorum, Survival, and Project RADS
Astra Malorum adds a guided path to its Main Quest, a new enemy, and a Wonder Weapon. A classic round-based Survival map joins the rotation, alongside an irradiated LTM with resource and healing changes.

- Astra Malorum – Directed Mode – Adds extra guidance and a round cap of 15 for the Main Quest. New threats include the O.S.C.A.R. sentinel robot. The LGM-1 Wonder Weapon deploys saucer squadrons that circle and attack targeted enemies. Two traps – Stellar Dissector (laser fire) and Apogee Annihilator (rocket bombardment) – can be activated with Essence.
- Zarya Cosmodrome (Survival) – Round-based play on a Soviet launch site location from Ashes of the Damned. Milestone rewards: Round 10 “Cymballistic” Animated Emblem + 1,000 XP; Round 25 “Zursa Minor” Charm + 2,500 XP; Round 50 “Wonderbar!” Ultra GobbleGum + 5,000 XP.
- Project RADS (Fallout LTM) – Feral Ghouls and Deathclaws invade Ashes of the Damned and Astra Malorum. Standard healing and Essence are replaced with enemy loot drops: Food Items (heal, some increase radiation), Bottle Caps (resource currency), RadX (reduce radiation), RadAway (clear radiation for all). Exposure penalties escalate from slowed movement to reduced damage, halted Field Upgrade charge, health drain, and eventual Perk loss.
Warzone – new LTMs and Win Streaks

Warzone adds two limited-time modes with faster pacing and Fallout-inspired systems, plus a new progression-based cosmetic reward path.
- High Octane (Quads, 150 Players, Verdansk) – Players spawn with custom loadouts. Loot is “juiced” (Gas Masks, Grappling Hooks, Legendary Weapons), cash payouts are increased, and the Buy Station interface is accessible anywhere. Circle timings are greatly accelerated. An automatic self-buyback triggers if you have sufficient cash.
- Power Armor Royale (Trios, 66 Players, Verdansk) – Each Operator spawns with a Fusion Core that must be charged by opening Supply Boxes, completing Contracts, eliminating enemies, or damaging armor users. Filled cores grant access to Power Armor drops that confer a major health boost, jetpack thrusters, upgraded weaponry, and a self-destruct-eject option. Rotating Radiation Zones damage Operators outside armor; RadAway mitigates exposure.
- Win Streaks – Consecutive Warzone victories unlock Weapon Camos as streak rewards.
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New weapons and attachments (all modes)
Two primary weapons debut via seasonal events, each with progression and unique “Prestige” attachments. Weekly Challenges also add notable conversions and lasers.

- Hawker HX (Sniper Rifle) – Event reward; 38 levels; Mag size 7; attachment slots: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods. Bolt-action with high one-shot potential versus unarmored targets; higher recoil/flinch and a longer rechamber time than VS Recon.
- Prestige Attachment – MFS 25″ Votive Barrel (Barrel): Sharply improves tactical-stance spread and standard hip-fire spread, plus buffs to handling, mobility, sprint-to-fire, and sprint spread in the right setups.
- Prestige Attachment – MFS Tigris .40 Cal Mag (Magazine): Converts to .40 Cal with higher damage and range but increased recoil; improves handling while reducing ammo capacity, fire rate, and bullet velocity.

New attachments via Weekly Challenges
- Coda 9 Adaptive Discharge Mod (Coda 9 Pistol, Stock > Hybrid Dual Stock) – Faster hip-fire rate with tighter spread; slower ADS rate with higher damage and range. Improves recoil control at a cost to handling and mobility.
- M8A1 Autostrike-X8 Conversion (M8A1 Marksman Rifle, Barrel > Conversion Kit) – Converts to full-auto with fast fire rate and controllable recoil; better headshot damage and handling; reduced ranged firepower, aiming movement speed, and spread.
- MPC-25 ContraBloom Laser (MPC-25 SMG, Laser > No-Spread Laser) – Virtually removes hip spread and resists bloom; improves non-ADS mobility with a significant damage-range penalty; adds Crossbar ADS with more idle sway; blocks Underbarrel and Optics.

Seasonal events and unlocks
Three time-limited events run across all modes. Progression and challenges award themed items and, critically, both new weapons.

- Fallout Event Pass – Progression across modes with rewards that include the Sturmwolf 45 SMG.
- Quantum Exchange – Collect bottle caps across all modes to unlock the Hawker HX Sniper Rifle and additional items.
- Baron of the Wasteland (Global Leaderboard) – Tiered rewards (Weapon Camos, Calling Cards, and more) based on placement.
Mid-season at a glance – new content by mode

The table below recaps headline features per mode to help plan your first drops. It highlights LTMs, core additions, and progression hooks.
Why this update matters

Season 01 Reloaded unifies a crossover theme across all pillars of Call of Duty – from Endgame hunts and stealth builds to irradiated Multiplayer and Zombies rulesets and a pair of distinct Warzone LTMs. Whether you want to test vertical movement on Yakei, manage exposure in Project RADS, or charge a Fusion Core for Power Armor Royale, the mid-season offers clear goals and new unlocks tied to play across modes.




















- Pumpkin Pie – Health increase.
- Nuka-Cola Cranberry – Score multiplier.
- Jet – Movement speed boost.
- Psycho – Better hip-fire and headshot damage.
- RadAway – Reduces current radiation; levels also drop via eliminations and objective play.
- Luck Bobblehead – Higher odds of better drops.
- Shock Charge – Sticky electrical trap that stuns and damages.
- Impact Grenade – Detonates on impact for fast picks.
- Thermo Grenade – Delayed ignition fuel-air explosive.
- Morphine Injector – Triggers Last Stand; revive by teammate or self on elimination.
- Tactical Insertion – Marks the next respawn point.
- Archangel Launcher – Remote-piloted rockets; two per magazine.
- Combat Bow – Explosive arrows with lingering denial zones.
- Death Machine – High-rate minigun with deep reserves.
- Dreadnought – Multigunship with cannons, rockets, and Daisy Cutter payload.
- Grim Reaper – Semi-auto launcher, up to four rockets per clip.
- SAM Turret – Autonomous anti-streak missile system.
- Strategic Bomber – Carpet-bomb run over a set area.
- War Machine – Burst-fire impact grenade launcher.
- Astra Malorum – Directed Mode – Adds extra guidance and a round cap of 15 for the Main Quest. New threats include the O.S.C.A.R. sentinel robot. The LGM-1 Wonder Weapon deploys saucer squadrons that circle and attack targeted enemies. Two traps – Stellar Dissector (laser fire) and Apogee Annihilator (rocket bombardment) – can be activated with Essence.
- Zarya Cosmodrome (Survival) – Round-based play on a Soviet launch site location from Ashes of the Damned. Milestone rewards: Round 10 “Cymballistic” Animated Emblem + 1,000 XP; Round 25 “Zursa Minor” Charm + 2,500 XP; Round 50 “Wonderbar!” Ultra GobbleGum + 5,000 XP.
- Project RADS (Fallout LTM) – Feral Ghouls and Deathclaws invade Ashes of the Damned and Astra Malorum. Standard healing and Essence are replaced with enemy loot drops: Food Items (heal, some increase radiation), Bottle Caps (resource currency), RadX (reduce radiation), RadAway (clear radiation for all). Exposure penalties escalate from slowed movement to reduced damage, halted Field Upgrade charge, health drain, and eventual Perk loss.
- High Octane (Quads, 150 Players, Verdansk) – Players spawn with custom loadouts. Loot is “juiced” (Gas Masks, Grappling Hooks, Legendary Weapons), cash payouts are increased, and the Buy Station interface is accessible anywhere. Circle timings are greatly accelerated. An automatic self-buyback triggers if you have sufficient cash.
- Power Armor Royale (Trios, 66 Players, Verdansk) – Each Operator spawns with a Fusion Core that must be charged by opening Supply Boxes, completing Contracts, eliminating enemies, or damaging armor users. Filled cores grant access to Power Armor drops that confer a major health boost, jetpack thrusters, upgraded weaponry, and a self-destruct-eject option. Rotating Radiation Zones damage Operators outside armor; RadAway mitigates exposure.
- Win Streaks – Consecutive Warzone victories unlock Weapon Camos as streak rewards.
- Hawker HX (Sniper Rifle) – Event reward; 38 levels; Mag size 7; attachment slots: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods. Bolt-action with high one-shot potential versus unarmored targets; higher recoil/flinch and a longer rechamber time than VS Recon.
- Prestige Attachment – MFS 25″ Votive Barrel (Barrel): Sharply improves tactical-stance spread and standard hip-fire spread, plus buffs to handling, mobility, sprint-to-fire, and sprint spread in the right setups.
- Prestige Attachment – MFS Tigris .40 Cal Mag (Magazine): Converts to .40 Cal with higher damage and range but increased recoil; improves handling while reducing ammo capacity, fire rate, and bullet velocity.

New attachments via Weekly Challenges
- Coda 9 Adaptive Discharge Mod (Coda 9 Pistol, Stock > Hybrid Dual Stock) – Faster hip-fire rate with tighter spread; slower ADS rate with higher damage and range. Improves recoil control at a cost to handling and mobility.
- M8A1 Autostrike-X8 Conversion (M8A1 Marksman Rifle, Barrel > Conversion Kit) – Converts to full-auto with fast fire rate and controllable recoil; better headshot damage and handling; reduced ranged firepower, aiming movement speed, and spread.
- MPC-25 ContraBloom Laser (MPC-25 SMG, Laser > No-Spread Laser) – Virtually removes hip spread and resists bloom; improves non-ADS mobility with a significant damage-range penalty; adds Crossbar ADS with more idle sway; blocks Underbarrel and Optics.

Seasonal events and unlocks
Three time-limited events run across all modes. Progression and challenges award themed items and, critically, both new weapons.

- Fallout Event Pass – Progression across modes with rewards that include the Sturmwolf 45 SMG.
- Quantum Exchange – Collect bottle caps across all modes to unlock the Hawker HX Sniper Rifle and additional items.
- Baron of the Wasteland (Global Leaderboard) – Tiered rewards (Weapon Camos, Calling Cards, and more) based on placement.
Mid-season at a glance – new content by mode

The table below recaps headline features per mode to help plan your first drops. It highlights LTMs, core additions, and progression hooks.
Why this update matters

Season 01 Reloaded unifies a crossover theme across all pillars of Call of Duty – from Endgame hunts and stealth builds to irradiated Multiplayer and Zombies rulesets and a pair of distinct Warzone LTMs. Whether you want to test vertical movement on Yakei, manage exposure in Project RADS, or charge a Fusion Core for Power Armor Royale, the mid-season offers clear goals and new unlocks tied to play across modes.




















- Prestige Attachment – MFS 25″ Votive Barrel (Barrel): Sharply improves tactical-stance spread and standard hip-fire spread, plus buffs to handling, mobility, sprint-to-fire, and sprint spread in the right setups.
- Prestige Attachment – MFS Tigris .40 Cal Mag (Magazine): Converts to .40 Cal with higher damage and range but increased recoil; improves handling while reducing ammo capacity, fire rate, and bullet velocity.
- Coda 9 Adaptive Discharge Mod (Coda 9 Pistol, Stock > Hybrid Dual Stock) – Faster hip-fire rate with tighter spread; slower ADS rate with higher damage and range. Improves recoil control at a cost to handling and mobility.
- M8A1 Autostrike-X8 Conversion (M8A1 Marksman Rifle, Barrel > Conversion Kit) – Converts to full-auto with fast fire rate and controllable recoil; better headshot damage and handling; reduced ranged firepower, aiming movement speed, and spread.
- MPC-25 ContraBloom Laser (MPC-25 SMG, Laser > No-Spread Laser) – Virtually removes hip spread and resists bloom; improves non-ADS mobility with a significant damage-range penalty; adds Crossbar ADS with more idle sway; blocks Underbarrel and Optics.
- Fallout Event Pass – Progression across modes with rewards that include the Sturmwolf 45 SMG.
- Quantum Exchange – Collect bottle caps across all modes to unlock the Hawker HX Sniper Rifle and additional items.
- Baron of the Wasteland (Global Leaderboard) – Tiered rewards (Weapon Camos, Calling Cards, and more) based on placement.
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