Witcher 4 tech demo lands as CD PROJEKT expands Cyberpunk 2077
CD PROJEKT summed up the first half of 2025 with a slate of production updates, platform releases and financial results. The studio brought a The Witcher 4 tech demo to the stage at State of Unreal 2025, expanded Cyberpunk 2077 to new hardware, and advanced Cyberpunk 2 into preproduction. The company also reported consolidated sales revenues of 443 million PLN and a consolidated net profit of 155 million PLN for the period. Below are the key takeaways for players following the studio’s major franchises.
Witcher 4: tech demo at State of Unreal 2025
On June 3, CD PROJEKT RED unveiled a The Witcher 4 tech demo prepared together with Epic Games for State of Unreal 2025. The presentation underscored the partners’ Unreal Engine 5 collaboration and the team’s focus on deeper immersion and interactivity in open worlds.
“We want our open worlds to become even more immersive and interactive… By actively participating in the development of Unreal Engine 5 we reinforce our position at the forefront of technological progress in the game dev industry.” – Michał Nowakowski, Joint CEO
Cyberpunk 2077: new platforms in June–July
The studio broadened access to Night City across additional ecosystems during mid‑year:
- June 5 – Cyberpunk 2077: Ultimate Edition launched on Nintendo Switch 2 on the console’s global release day.
- July 17 – The game became available on Mac devices with Apple Silicon.
- July – The base edition joined the PlayStation Plus catalog at the Extra and Premium tiers.
Beyond games, CD PROJEKT confirmed another collaboration with Studio TRIGGER – an upcoming Cyberpunk: Edgerunners 2 anime installment.
Cyberpunk 2 enters preproduction
At the beginning of the second quarter, the development team working on Cyberpunk 2 moved the project into preproduction. No additional production milestones or release windows were disclosed.
Sales milestones and financial results
The group reported first‑half consolidated sales revenues of 443 million PLN and a consolidated net profit of 155 million PLN. Management highlighted that revenues continue to be driven by Cyberpunk 2077 and its Phantom Liberty expansion, while development spending is ramping up.
“The Group’s revenue stream continues to be dominated by Cyberpunk 2077 together with its Phantom Liberty expansion… our expenditures on development work associated with future releases exceeded in the first half of the year.” – Piotr Nielubowicz, CFO
CD PROJEKT also listed franchise sales landmarks reached in early 2025:
- The Witcher 3: Wild Hunt surpassed 60 million copies sold.
- Phantom Liberty exceeded 10 million units sold.
Key releases and milestones at a glance
The table below groups the most relevant dates and events for quick reference. It covers platform releases, production updates, and headline figures players may want to track.
| Date | Item | Platform / Area | Note |
| June 3 | Witcher 4 tech demo | State of Unreal 2025 | Co‑developed showcase with Epic Games |
| June 5 | Cyberpunk 2077: Ultimate Edition | Nintendo Switch 2 | Released on console’s global launch day |
| July 17 | Cyberpunk 2077 | Mac (Apple Silicon) | New platform availability |
| July | Cyberpunk 2077 (base) | PlayStation Plus | Added to Extra and Premium tiers |
| Q2 start | Cyberpunk 2 | Production | Advanced to preproduction |
| H1 2025 | Financials | CD PROJEKT Group | 443 million PLN revenue; 155 million PLN net profit |
| H1 2025 | Development spend | CD PROJEKT Group | Expenditures exceeded 240 million PLN |
| H1 2025 | Sales milestones | Franchises | Witcher 3 over 60 million; Phantom Liberty over 10 million |
Read also our article: BlazBlue Entropy Effect X brings roguelite runs to Xbox in 2026
What it means for players
Bottom line – 2025 is a bridge year that sets up the next Witcher entry with an Unreal Engine 5 toolset and keeps Cyberpunk 2077 active across more platforms. If you follow CD PROJEKT’s worlds, expect steady production updates on Cyberpunk 2 while Witcher 4 tech work continues behind the scenes.
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