Witcher 4 tech demo lands as CD PROJEKT expands Cyberpunk 2077

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Witcher 4 tech demo lands as CD PROJEKT expands Cyberpunk 2077
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CD PROJEKT summed up the first half of 2025 with a slate of production updates, platform releases and financial results. The studio brought a The Witcher 4 tech demo to the stage at State of Unreal 2025, expanded Cyberpunk 2077 to new hardware, and advanced Cyberpunk 2 into preproduction. The company also reported consolidated sales revenues of 443 million PLN and a consolidated net profit of 155 million PLN for the period. Below are the key takeaways for players following the studio’s major franchises.

Witcher 4: tech demo at State of Unreal 2025

On June 3, CD PROJEKT RED unveiled a The Witcher 4 tech demo prepared together with Epic Games for State of Unreal 2025. The presentation underscored the partners’ Unreal Engine 5 collaboration and the team’s focus on deeper immersion and interactivity in open worlds.

“We want our open worlds to become even more immersive and interactive… By actively participating in the development of Unreal Engine 5 we reinforce our position at the forefront of technological progress in the game dev industry.” – Michał Nowakowski, Joint CEO

Cyberpunk 2077: new platforms in June–July

The studio broadened access to Night City across additional ecosystems during mid‑year:

  • June 5Cyberpunk 2077: Ultimate Edition launched on Nintendo Switch 2 on the console’s global release day.
  • July 17 – The game became available on Mac devices with Apple Silicon.
  • July – The base edition joined the PlayStation Plus catalog at the Extra and Premium tiers.

Beyond games, CD PROJEKT confirmed another collaboration with Studio TRIGGER – an upcoming Cyberpunk: Edgerunners 2 anime installment.

Cyberpunk 2 enters preproduction

At the beginning of the second quarter, the development team working on Cyberpunk 2 moved the project into preproduction. No additional production milestones or release windows were disclosed.

Sales milestones and financial results

The group reported first‑half consolidated sales revenues of 443 million PLN and a consolidated net profit of 155 million PLN. Management highlighted that revenues continue to be driven by Cyberpunk 2077 and its Phantom Liberty expansion, while development spending is ramping up.

“The Group’s revenue stream continues to be dominated by Cyberpunk 2077 together with its Phantom Liberty expansion… our expenditures on development work associated with future releases exceeded in the first half of the year.” – Piotr Nielubowicz, CFO

CD PROJEKT also listed franchise sales landmarks reached in early 2025:

  • The Witcher 3: Wild Hunt surpassed 60 million copies sold.
  • Phantom Liberty exceeded 10 million units sold.

Key releases and milestones at a glance

The table below groups the most relevant dates and events for quick reference. It covers platform releases, production updates, and headline figures players may want to track.

Date Item Platform / Area Note
June 3 Witcher 4 tech demo State of Unreal 2025 Co‑developed showcase with Epic Games
June 5 Cyberpunk 2077: Ultimate Edition Nintendo Switch 2 Released on console’s global launch day
July 17 Cyberpunk 2077 Mac (Apple Silicon) New platform availability
July Cyberpunk 2077 (base) PlayStation Plus Added to Extra and Premium tiers
Q2 start Cyberpunk 2 Production Advanced to preproduction
H1 2025 Financials CD PROJEKT Group 443 million PLN revenue; 155 million PLN net profit
H1 2025 Development spend CD PROJEKT Group Expenditures exceeded 240 million PLN
H1 2025 Sales milestones Franchises Witcher 3 over 60 million; Phantom Liberty over 10 million

Read also our article: BlazBlue Entropy Effect X brings roguelite runs to Xbox in 2026

What it means for players

Bottom line – 2025 is a bridge year that sets up the next Witcher entry with an Unreal Engine 5 toolset and keeps Cyberpunk 2077 active across more platforms. If you follow CD PROJEKT’s worlds, expect steady production updates on Cyberpunk 2 while Witcher 4 tech work continues behind the scenes.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst at TopGame.blog

Daniel Togman is a gamer with an editor’s eye (and an editor with a gamer’s heart). As Editor-in-Chief of TopGame.blog, he makes sure every review, guide, and insight hits with honesty, clarity, and a bit of flair. Years in content creation and gaming journalism taught him one thing: readers don’t want fluff — they want the real stuff. And that’s exactly what he delivers.

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