Control Resonant brings the FBC to a warped Manhattan in 2026
Remedy Entertainment has announced Control Resonant – a sequel to the 2019 Control – with its reveal trailer debuting at The Game Awards. Co-Creative Director Mikael Kasurinen introduced the project, positioning it as the studio’s most ambitious entry in the universe of the Federal Bureau of Control. The sequel pivots to Dylan Faden, placing him at the center of a supernatural emergency consuming Manhattan. Resonant is presented as a third-person, open-ended action-RPG built around exploration, player choice, and evolving combat systems. The game is slated to launch on PlayStation 5 in 2026.
What Remedy revealed

Resonant reframes Control’s world through Dylan’s perspective. After years in confinement, he’s deployed by the Federal Bureau of Control during a world-ending paranatural crisis. Manhattan becomes a shifting battleground where gravity bends, architecture mutates, and the city’s skyline is reshaped by cosmic forces. Remedy frames the sequel as a broader, more dynamic experience while maintaining the mystery and tension that defined Control.
Key gameplay pillars

- Open-ended structure – players traverse expansive city zones with branching missions, encounters, and events that can be tackled in any order.
- Deep progression – Dylan’s supernatural abilities and weaponry evolve through a layered system supporting multiple combat and exploration styles.
- Signature flexibility – approaches range from raw force and environment manipulation to mobility and timing, reinforcing player-defined builds.
- The Aberrant – a shapeshifting melee weapon that transforms on demand, from a heavy two-handed hammer to swift dual blades and more.
- Replayable combat sandbox – upgradeable weapons, abilities, and buffs enable experimentation against otherworldly threats.
Story setup: Dylan’s half of the tale

Where Control followed Jesse Faden into the Oldest House in search of her brother, Resonant centers on Dylan’s search for redemption – and for Jesse – as he confronts forces tied to his own volatile connection with the paranatural. Remedy describes the sequel as the “other half” of the sibling narrative, designed to stand on its own while echoing threads from Jesse’s journey.
New entry point for the series

You do not need to have played Control to follow Resonant. Remedy emphasizes that both games are self-contained, each charting a distinct path through the same universe. Returning players will notice thematic resonances; newcomers get a clean on-ramp into the FBC’s strange world.
Platforms, timing, and scope
Control Resonant is planned for release in 2026 on PlayStation 5. Remedy calls it the biggest game the studio has ever made, aiming to expand Control’s scale and replayability with a sprawling, reality-warping Manhattan.
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Reveal trailer
Watch the announcement trailer from The Game Awards:
Control Resonant at a glance
The table below summarizes the core facts confirmed by Remedy. It reflects the official information shared during the announcement.
“Things are going to get weirder.”
Why this matters
Resonant signals a broader, systems-driven evolution of the Control formula – with open zones, flexible combat, and a central melee focus via the Aberrant. For players, it means a fresh entry point into Remedy’s paranatural universe and a larger canvas for experimentation when the game arrives on PS5 in 2026.
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