EA expands accessibility pledge with eight patents and tool updates
Electronic Arts marked the fifth anniversary of its industry-first Accessibility Patent Pledge by adding eight new patents timed to the International Day of Persons with Disabilities on 3 December 2025. The set includes Grapple Assist, a technology used in EA SPORTS UFC, and multiple advances in speech generation. EA also updated its developer tool Fonttik with new color-blindness simulation filters alongside its existing text size and contrast analysis. With this update, the company states its total of pledged, royalty-free patents has reached 46 since 2021.
What’s new: eight patents and a toolkit upgrade

EA says the latest patents underscore ongoing work to reduce barriers and make interaction more consistent across different player needs.
- Grapple Assist (intention-based action selection) – streamlines grappling transitions in fighting games by interpreting a player’s intended outcome from a simplified input and executing the corresponding complex command. EA notes this can lower cognitive load and reduce fine-motor demands for multi-input actions.
- Speech technologies – filings focused on expressive speech generation, robust speech generation, and prosody prediction to help produce more natural, context-aware voice output. EA positions these for players who use or prefer assistive voice features and for developers integrating narration or responsive audio into titles with limited or no voiceover.
- Fonttik enhancements – new color-blindness filters added to the existing text visibility pipeline (size and contrast checks) so teams can better simulate and adjust UI for varied color perception.
“At Electronic Arts, accessibility is central to how we imagine and build our games,” said Amy Lazarus, Director of the Games for Everyone initiative at EA. “Listening to community feedback helps us identify barriers and take steps to reduce or remove them.”
Grapple Assist in context
According to EA, Grapple Assist does not alter a game’s mechanics; instead, it interprets player intent and triggers the required sequence to reach that intent.
“The system lets a player express intent through a simplified input, then performs the complex command needed to achieve that goal,” said Hendrik Bloch, Senior Software Engineer on EA SPORTS UFC and the inventor behind the Grapple Assist patent.
EA frames this approach as one path to making high-precision systems more approachable without changing competitive fundamentals.
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Five-year snapshot: patents, tools, and reach
EA says the pledge began in 2021 and now covers 46 patents, available royalty-free to support broader adoption of accessibility techniques. The company points to an evolving toolkit and shared resources intended to help teams spot and fix common barriers earlier in development.
EA notes the full list of pledged patents is available on the company’s Accessibility Portal, which also aggregates information on accessibility commitments, game features, and community feedback options.
Developer and legal perspectives
“Our goal over the past five years has been to create more accessible play for everyone, wherever they play, and to open up games to the broadest audience,” said Kerry Hopkins, Senior Vice President of International Affairs at EA. “By making these patents and technologies available across areas like photosensitivity analysis and color-blind adjustments, we can reach more players together.”
“This commitment motivates our innovators to consider how their ideas can be used to improve accessibility,” said Santiago Velez, Senior Counsel for AI, patents, and technology at EA. “We were first in the industry, but the objective is to encourage wider sharing of accessibility innovations for the benefit of players and the industry.”
Recognition from the accessibility community
EA reports it has been named a finalist at this year’s Game Accessibility Conference awards, including recognition for the publisher category, the IRIS technology, and awards received by EA SPORTS FC 26, F1 25, and Battlefield 6.
Final takeaway – what it means for players
With the pledge reaching 46 patents and tools like Grapple Assist, Fonttik, and IRIS, EA is pushing for earlier, more consistent accessibility across development. For players, that can translate into clearer UI, safer visuals, and more approachable controls in complex systems – and, if other studios adopt these techniques, a broader baseline of accessibility across games.
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