EA SPORTS F1 25 brings F1 THE MOVIE to the track with APXGP
EA is folding F1 THE MOVIE directly into EA SPORTS F1 25 through a collaboration with Apple Original Films – a tie-in that aims to blur the line between screen and simulator. The crossover centers on APXGP, the fictional team featured in the film, and introduces new ways to experience its drivers Sonny Hayes and Joshua Pearce inside the game. EA says the effort focuses on authenticity and seamless transitions between filmed sequences and interactive racing. Apple Original Films is providing source materials and licensed music from the movie to match its look and sound in-game.
Creative direction comes from EA SPORTS and Codemasters, with the team leveraging experience from prior narrative modes to translate scripted moments into playable scenarios. Below are the core features and the rollout plan based on the official announcement.

What the crossover includes
- APXGP in core modes – Owners of the Iconic Edition or the Iconic Edition upgrade obtained before 11 July can use APXGP in Driver Career and My Team.
- Film-inspired chapters – A set of six playable chapters recreates high-stakes on-track battles featuring Sonny Hayes and Joshua Pearce.
- Progression rewards – After downloading the chapters DLC, players can equip their custom driver with Joshua Pearce’s helmet; finishing all six chapters unlocks Sonny Hayes’s helmet.
- Audio-visual parity – Apple Original Films supplies original assets and licensed music to align the game’s presentation with the movie.
Technical integration – from shot to spline
EA highlights meticulous work on color grading and visual treatments to keep a consistent tone when moving between cinematic material and live gameplay. The aim is a “step inside the film” feel – seamless handoffs where the dramatic beats and the racing interface line up without breaking immersion.
Developer commentary
“Telling a story as a filmmaker is hard enough when you control every frame, but turning those tightly scripted beats into an interactive experience you can play is a real challenge,” said Gavin Cooper, Creative Director for the EA SPORTS F1 series.
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“We were excited by the opportunity to go beyond the film – letting players recreate those big on-track moments in the context of driving. Apple Original Films and Warner Bros. gave us the room to explore that idea,” Cooper added.
Availability and key dates
The rollout includes chapter content and time-limited eligibility for APXGP in specific modes. Below is a concise timeline of what arrives when.
Partnership background
EA’s involvement began with a proposal to partner with the film’s fictional APXGP team. That expanded into a deeper collaboration: EA SPORTS is listed as an official partner of APXGP, with branding appearing on the car and team suits within the movie. On the game side, Codemasters adapted cinematic story beats into balanced, accessible scenarios intended to work for a wide range of player skill levels.
Final takeaway – film and sim converge on the same grid
This crossover brings the film’s drivers, team identity, and presentation into EA SPORTS F1 25 in a structured, chapter-led format. For players, it means narrative moments you can actually drive – and a clearer bridge between the drama of F1 THE MOVIE and the systems of a full racing sim.
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