Hela’s Shade System turns solo play into four-mouse teamwork
Xbox has introduced Hela, a cooperative adventure set in a world inspired by northern Sweden’s Norrland, where players help a weary witch care for the land. The game mixes freeform exploration with creative, physics-driven problem-solving. Its standout feature is the Shade System, which lets solo players recreate the feel of a full team. Hela is slated for release in 2026 as a multiplatform title, including Xbox Series X|S. The experience supports both 2-player split-screen and online co-op for up to 4 players.
A small hero in a vast Norrland-inspired playground

Players become a tiny field mouse familiar carrying a magical frog-shaped backpack gifted by an old witch. The world spans lush woodlands, flowered meadows, wetlands, treetops and burrows, all built as a large interactive playground for experimentation. Between errands for local folk, you can learn to brew potions in the witch’s cottage by following step-by-step recipes.
Co-op options: split-screen and online

Hela supports 2-player split-screen for couch co-op and online multiplayer for up to 4 players. Puzzles and traversal challenges are frequently designed with multiple characters in mind, but the game provides tools so that solo players can tackle the same scenarios without compromise.
Shade System – solo solutions to co-op challenges

The Shade System allows solo players to create up to 3 Shades – spectral copies that repeat the exact action you were doing when they were created. These Shades are not AI companions; they are extensions of the player’s recorded actions. You can freely switch between all characters, keeping the total count at up to 4 whether you are alone or playing with friends.
What Shades can do in practice

- Build bridges: Use your lasso to connect to a Shade like another player, forming a walkable or bouncy bridge to reach high ledges and hidden paths.
- Act as an anchor: Position a Shade above you, then grab their lasso to pull yourself up or swing to new areas.
- Move objects with precision: Hang an item from one Shade’s lasso and guide it from another angle to navigate obstacles.
- Extend glides: Mid-glide, create a Shade that keeps drifting forward, then latch on to travel farther and access tucked-away routes.
- Create makeshift checkpoints: If you fall, switch to a Shade you left behind and continue without restarting.
- Operate team tools solo: Use devices like catapults by placing a Shade in the scoop, pulling the rope, releasing, then swapping control to catch the launch yourself.
Abilities and traversal

Read also our article: Lost Twins 2’s free Water Update makes puzzles truly fluid
Your toolkit spans both mouse-like movement and magical tricks: running, climbing, gliding, swinging, plunging, pulling and creating Shades. The frog-shaped backpack underpins traversal – from gliding stretches to lasso interactions – encouraging players to experiment with the environment’s many interactive objects.
Release window and platforms

Hela is planned for 2026 as a multiplatform release, including Xbox Series X|S. The feature set described above comes from the official announcement.
Key takeaways – why it matters

Hela frames cooperative puzzle design around a solo-friendly Shade System, ensuring that every challenge can be approached alone or with friends. For players who enjoy exploratory co-op adventures but value flexible play styles, this design aims to deliver both creativity and accessibility without compromising either approach.


Meet the Author
Співпраця - текст
Unlock exclusive gaming deals, fresh guides, and insider picks — straight to your inbox. No spam, just real content for real players.