Mavrix Brings Authentic Mtb Riding to Xbox Series X|S

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Mavrix Brings Authentic Mtb Riding to Xbox Series X|S
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Mavrix, a realistic open-world mountain biking title led by UK Red Bull rider Matt Jones and his Cascade Interactive co-founders, has launched in Game Preview on Xbox Series X|S. The project began in February 2024 and aims to balance authenticity with accessibility. The initial release is accompanied by a major update introducing new physics and additional features. The open world is inspired by Wales in the UK, with a design that reflects real MTB culture and events.

What’s New in the Game Preview Build

First-person view of a mountain biker navigating a forest trail, showcasing realistic game graphics
First-person view of a mountain biker navigating a forest trail, showcasing realistic game graphics

The Game Preview version arrives with revised riding feel and systems. A headline addition is a Slopestyle mode designed by Matt Jones, featuring authentic in-game judging and commentary from Rob Warner. According to the official announcement, this update also overhauls core physics to better reflect momentum, traction and bike control.

Open World Grounded in Real Mtb Culture

Mountain biker descends a rugged trail in Mavrix game, showcasing realistic open-world MTB experience
Mountain biker descends a rugged trail in Mavrix game, showcasing realistic open-world MTB experience

Mavrix offers a large multiplayer open world based on Wales, blending freeride exploration with structured competition. Players can use chairlifts to reach mountain peaks, discover hand-built trails, compete on global leaderboards, and enter slopestyle trick events. Progression mirrors the real scene – riders can earn sponsorships and collect in-game currency, dubbed Moolah, to expand their collection of bikes, clothing and kit.

Controls and Handling Built for Precision

Mountain biker performing a high jump against a scenic backdrop of trees and mountains in a video game
Mountain biker performing a high jump against a scenic backdrop of trees and mountains in a video game
  • Dual-stick controls – one stick for steering, the other for rider movement and balance.
  • Independent brake mapping – front and rear brakes are split to separate triggers for nuanced control.
  • Updated physics – the latest build refines weight transfer, grip, and landing behavior.

Signature Challenges from Matt Jones’ Career

Mountain biker performs a trick mid-air on a red bike, showcasing dynamic movement in a forest setting
Mountain biker performs a trick mid-air on a red bike, showcasing dynamic movement in a forest setting

The game recreates several of Jones’ best-known feats, including the River Gap from Red Bull Hardline and a sequence that has players jump through two moving lorries. These set-piece challenges are framed as aspirational goals for skilled riders within the open world.

Read also our article: Over the Hill Slows It Down: off-Road Exploration Arrives in 2026

Developer Perspective

“I grew up playing extreme sports games like SSX Tricky, Tony Hawk’s Pro Skater and Downhill Domination,” Matt Jones notes in the official announcement. “Two years ago, I set out to build a realistic and authentic mountain bike game that represents everything I’ve learned through my career.”

Jones positions Mavrix as a response to the gap he saw in the genre – a focus on authentic technique, real-world event structure, and a riding model that reflects modern MTB.

Why It Matters – a Focused Step for Mtb Sims on Console

Mavrix arriving in Game Preview gives players an early look at a simulation-minded MTB experience shaped by a top-tier rider. The Wales-set world, Slopestyle with judging and commentary, and precision-first controls suggest a clear push toward authenticity – useful for anyone seeking a grounded alternative to arcade-style bike games.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst at TopGame.blog

Daniel Togman is a gamer with an editor’s eye (and an editor with a gamer’s heart). As Editor-in-Chief of TopGame.blog, he makes sure every review, guide, and insight hits with honesty, clarity, and a bit of flair. Years in content creation and gaming journalism taught him one thing: readers don’t want fluff — they want the real stuff. And that’s exactly what he delivers.

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