My Hero Academia: All’s Justice locks Feb 6 date – what’s inside

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My Hero Academia: All’s Justice locks Feb 6 date – what’s inside
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My Hero Academia: All’s Justice is set to arrive with a clear focus on narrative and character-driven play. The title revisits the anime’s final season through a dedicated story mode and expands the universe with scenarios created specifically for the game. Players step into the shoes of Class 1-A students, using Quirks not only in combat but also for movement and problem-solving across town maps. The developers highlight a blend of parkour, mission variety, and slice-of-life storytelling designed to deepen the series’ world. A new trailer offers a first look at these systems in action.

Release timing and platform

Game character running energetically through a city landscape, showcasing dynamic action from My Hero Academia: All
Game character running energetically through a city landscape, showcasing dynamic action from My Hero Academia: All

Release date: February 6, 2026
Platform (confirmed in source): PS5

The official materials tie the launch to PlayStation 5 on the stated date; no additional platforms are listed in the provided announcement.

Students from My Hero Academia in U.A. High uniforms sit in a booth, discussing in a diner setting.
Students from My Hero Academia in U.A. High uniforms sit in a booth, discussing in a diner setting.

Story mode: the anime’s final arc, retold

The game includes a story mode that covers the final season of the anime. Alongside the adaptation, there are original missions crafted for the game, expanding the timeline with behind-the-scenes beats and new challenges.

My Hero Academia game characters gather in a 3D animated scene, featuring hero costumes and striking poses.
My Hero Academia game characters gather in a 3D animated scene, featuring hero costumes and striking poses.

Two original modes explained

  • Team Up Mission – You play as a Class 1-A student inside a virtual space modeled on U.A. High’s activities. Missions mix parkour traversal and objective-based tasks, encouraging creative use of each student’s Quirk.
  • Hero’s Diary – Unlocked after Team Up Mission, this mode explores the daily lives of all 20 Class 1-A students through three episodes per character, focusing on relationships and quieter moments outside of training.
My Hero Academia game screenshot, characters in intense combat with dynamic visual effects and damage indicators.
My Hero Academia game screenshot, characters in intense combat with dynamic visual effects and damage indicators.

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How the in-game stories were built

According to the development team, selection for Hero’s Diary emphasized character relationships and everyday interactions to complement the combat and training focus elsewhere. The scenario work was supervised weekly by the manga and anime production staff to keep tone and characterization aligned with the source. Examples include after-school scenes such as Bakugo spending time with Iida, and a quieter beat with Kirishima and Koda searching for animals.

Promotional banner for
Promotional banner for

Quirk-powered movement and design philosophy

Beyond combat, the team designed movement sets tied to each character’s Quirk to answer a simple question: how would you traverse and solve problems in a real town if you had that power? Deku’s light parkour was adjusted to reflect his capabilities while maintaining a brisk pace, and relative speed was tuned between characters – with Iida, fittingly, faster in this world. The aim is to make traversal feel like a natural extension of Quirk identity.

Watch the official video

Trailer:

Bottom line – what it means for players

Final Takeaway: All’s Justice anchors its release with a definitive date and a clear pitch – retell the finale, then broaden it with playable campus life and Quirk-forward traversal. If you want both closure on the anime’s last act and new, character-centric stories for Class 1-A, these two modes aim to deliver that balance on day one.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst at TopGame.blog

Daniel Togman is a gamer with an editor’s eye (and an editor with a gamer’s heart). As Editor-in-Chief of TopGame.blog, he makes sure every review, guide, and insight hits with honesty, clarity, and a bit of flair. Years in content creation and gaming journalism taught him one thing: readers don’t want fluff — they want the real stuff. And that’s exactly what he delivers.

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