My Hero Academia: All’s Justice Locks Date and Shows Full Roster
Bandai Namco has set a release date for My Hero Academia: All’s Justice – the action-fighting game arrives on February 6, 2026. The title centers on 3v3 “Quirk” battles and includes a playable recreation of the anime’s climactic Final Season showdown. The publisher also unveiled a Full Roster Trailer, signaling the largest playable lineup in a My Hero Academia console game to date. Beyond versus play, the game adds mission-driven activities with Class 1-A to broaden the series’ superhero fantasy.
How 3V3 Quirk Combat Works

Matches pit teams of three characters against each other, asking players to swap fighters and adapt on the fly. Combat is built on four core actions with a rock–paper–scissors dynamic – reading opponents is essential.
- Target Combos – bread-and-butter pressure and damage strings
- Counter Attacks – interrupt predictable offense
- Guard – mitigate danger and reset positioning
- Unblockable Attacks – break defenses when timed correctly

Every character wields unique Quirk skills that can be combined with “Plus Ultra” finishers after filling the Plus Ultra Gauge. With two or more gauges stocked, teams can chain ultimates via a “Plus Ultra Combo” to extend advantage. For accessibility, a toggleable “Normal Mode” can automate combos, tag-ins, and Plus Ultra execution by chaining the X button.
Power Spikes: Rising and Ultimate Rising

Offense and damage taken charge the Rising Gauge. At maximum, players can trigger “Rising” – a temporary burst that amplifies stats and Quirk skills while unlocking character-specific “Rising Action” and “Rising Ability” options. If allies are eliminated and you are the last fighter standing, a stronger “Ultimate Rising” activates automatically, creating comeback potential.
Key Systems at a Glance

The table below summarizes how the game’s headline systems function and when they can be used.
Class 1-a Is Fully Playable – and Busy Outside the Ring

The game features the entire U.A. High Class 1-A roster as playable characters. Outside of battles, players can select Class 1-A students in “TeamUp Mission”, a virtual training space created with support from Mei Hatsume. Missions range from parkour movement and combat challenges to lighter tasks like animal searches. Completing objectives unlocks “Heroes’ Diary” – original in-game episodes that spotlight new moments with Class 1-A.
Roster Highlights and New Forms

Alongside Class 1-A, the game gathers characters from across the series, including new skills and forms tied to the final battles. A few standouts and how they play:
Toru Hagakure

- Invisibility makes her hard to pin down; she shifts between pure stealth for evasion and light-gathering to boost offense.
- During Rising, her body becomes fully invisible, rendering her untraceable to attacks.
Koji Koda

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- With Anivoice, he commands birds and insects. He has two core Quirk skills, each branching into six variations via follow-up inputs.
- During Rising, he automatically summons birds and insects to pressure opponents.
Mirko
- An attack-focused brawler empowered by Rabbit; branching from specific Quirk skills gives counter properties to most attacks.
- Rising boosts her mobility significantly, pairing speed with striking power.
Edge Shot
- A speed-type who enters Foldabody form for free, high-speed movement. In this state, Quirk skill startups are shortened.
- During Rising, his dash becomes Foldabody, improving survivability and opening attack windows.
Watch the Full Roster Trailer
Official trailer link (YouTube):
Final Checkpoint – Why This Matters
My Hero Academia: All’s Justice pairs a date-certain launch with systems that reward reads, team synergy, and timely power spikes. For players, that means a fighter built around distinct Quirk identities, accessible controls when needed, and single-player missions that extend the anime’s world beyond the arena.
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