Reanimal brings co-op horror to PS5 on 2026-02-13

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Reanimal brings co-op horror to PS5 on 2026-02-13
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Tarsier Studios has set a release date for its next project: Reanimal launches on PS5 on Feb 13, 2026. Announced by Narrative Director Dave Mervik on the studio’s official channel, the title is pitched as a co-op horror experience with a heavy narrative lean. Players take control of The Boy and The Girl, two orphans who meet early on and set out to find lost friends. The team has already shown the game publicly at Gamescom and Tokyo Game Show, emphasizing cooperation and tension. A new video is available to illustrate the tone and structure of play.

Release date and platform

Two children fleeing from a looming monster in a dark, eerie environment, capturing tension from the horror game Reanimal.
Two children fleeing from a looming monster in a dark, eerie environment, capturing tension from the horror game Reanimal.

Tarsier confirmed a single platform and date in the announcement – PS5 on Feb 13, 2026. No additional platforms or release windows were detailed in the official post.

Below is a quick snapshot of what is officially locked in at this stage.

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What the game is about

Reanimal follows a small group of orphans bound by a harsh world and fractured by what it becomes. After their introduction, The Boy and The Girl team up and travel – at times by boat – to locate and reclaim friends named Hood, Bucket and Bandage. The journey runs through hostile locations populated by unpleasant creatures, pushing players to coordinate and survive together.

Character from the co-op horror game Reanimal, featuring a cloaked figure with a mysterious hood and mask.
Character from the co-op horror game Reanimal, featuring a cloaked figure with a mysterious hood and mask.
  • Co-op focus – built around playing together and staying “scared together.”
  • Duo protagonists – The Boy and The Girl meet early and embark on a shared rescue mission.
  • Exploration and survival – traverse varied, unfriendly spaces and evade or withstand monsters.
  • Environmental storytelling – details in the world hint at backstory, secrets and the state of this place.

Public hands-on and community reaction

Concept art of The Boy and The Girl from co-op horror game Reanimal, showcasing their unique, bandaged designs.
Concept art of The Boy and The Girl from co-op horror game Reanimal, showcasing their unique, bandaged designs.

The studio brought Reanimal to Gamescom and Tokyo Game Show for public demos. According to Mervik, the cooperative tension landed with attendees, who had to work in sync to get through scenarios under pressure.

“Hearing the screams of both joy and terror as players worked together to survive has been music to our ears.”

Girl in a haunting dress with a mask, representing themes of horror and companionship in the upcoming game Reanimal.
Girl in a haunting dress with a mask, representing themes of horror and companionship in the upcoming game Reanimal.

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How Tarsier frames its narrative

Tarsier emphasizes a world-first approach where story is embedded in spaces, props and small details as much as it is in dialogue or set-pieces. Mervik notes that paying attention to the environment can surface extra story snippets, hidden lore and easter eggs, reinforcing the themes of loss, violence and uneasy companionship that run through the game.

“We try to make our worlds as rich and full of character as possible, where the story lives as much in the world around you as it does in what our characters say and do.”

Watch the latest video

Official video:

Why it matters – co-op horror with an environmental spine

Reanimal blends two-player cooperation with environmental storytelling, framing survival as a shared problem rather than a solo sprint. For players, that means reading the room, coordinating under stress and looking for clues – together – when the path ahead turns hostile.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst at TopGame.blog

Daniel Togman is a gamer with an editor’s eye (and an editor with a gamer’s heart). As Editor-in-Chief of TopGame.blog, he makes sure every review, guide, and insight hits with honesty, clarity, and a bit of flair. Years in content creation and gaming journalism taught him one thing: readers don’t want fluff — they want the real stuff. And that’s exactly what he delivers.

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