Remedy’s 30th anniversary: streams dated and Alan Wake compendium

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Remedy’s 30th anniversary: streams dated and Alan Wake compendium
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Remedy Entertainment is marking its 30th anniversary with a slate of community‑focused activities and releases scheduled through August and beyond. Founded in August 1995 in Espoo, Finland, the studio reflected on its demoscene roots while laying out what comes next. Alongside a new developer‑hosted streaming series, Remedy confirmed a publication dedicated to the Alan Wake franchise and a crowdsourced anniversary video. The studio also unveiled a commissioned artwork featuring its original characters as part of the celebration.

Key dates at a glance

Characters from Remedy's games gather after a concert, celebrating with fans and sharing excitement
Characters from Remedy’s games gather after a concert, celebrating with fans and sharing excitement
  • 18 August, 10am PT – Launch of Alan Wake: Design Works in partnership with Lost in Cult.
  • 20 August – Opening of submissions for a 30th anniversary community tribute video via Remedy’s official channels.
  • 27 August – Kickoff of Remedy Games, a streaming series starting with Control on its sixth anniversary.

Remedy Games streaming series

Remedy 30th Anniversary Collection announcement with dates for Oh Deer Diner Thermos and pre-orders
Remedy 30th Anniversary Collection announcement with dates for Oh Deer Diner Thermos and pre-orders

The studio will host Remedy Games on Twitch and YouTube – a sequence of full playthrough streams featuring conversations with the developers behind each title. The series begins on 27 August with Control, aligning with the game’s sixth anniversary, and is planned to continue beyond August.

Alan Wake: Design Works – release confirmed

Alan Wake Deluxe Edition contents, including manuscript, postcards, map, and signed actor card on display
Alan Wake Deluxe Edition contents, including manuscript, postcards, map, and signed actor card on display

In collaboration with Lost in Cult, Remedy announced Alan Wake: Design Works, described as an in‑depth look at the Alan Wake franchise’s world‑building and creative process. The publication launches on 18 August at 10am PT. Remedy positions it as a comprehensive resource for fans and newcomers seeking deeper context on the series.

Community tribute video

Rows of retro computers displaying "Control" in a dimly lit room, celebrating Remedy's 30th anniversary
Rows of retro computers displaying “Control” in a dimly lit room, celebrating Remedy’s 30th anniversary

As part of the anniversary, Remedy will assemble a community tribute video. Submissions open on 20 August through the studio’s Discord and social media channels, with content shared under the #RMD30 tag to be considered.

Read also our article: Remedy drops Breakpoint for FBC: Firebreak, next update due in November

Commissioned anniversary art

Remedy commissioned artist Valentina Paz – a long‑time community member – to create a celebratory piece featuring original characters from across the studio’s games. The artwork depicts a scene set after an Old Gods of Asgard concert.

From basement beginnings to 30 years

“We started making video games in a basement in Espoo, Finland… We found the secret ingredient: an ocean’s worth of coffee, a lot of curiosity, and even a larger dose of passion… Above all, we are incredibly grateful to all of our fans,” said co‑founder and Board Chairman .

Why it matters for players

Final takeaway – Remedy’s anniversary roadmap focuses on access and insight: live streams promise developer commentary across full playthroughs, while Alan Wake: Design Works offers a curated deep dive into the studio’s most enduring universe. For players, it’s a chance to revisit key games, learn more about how they were made, and contribute to a community snapshot of three decades of Remedy’s history.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst at TopGame.blog

Daniel Togman is a gamer with an editor’s eye (and an editor with a gamer’s heart). As Editor-in-Chief of TopGame.blog, he makes sure every review, guide, and insight hits with honesty, clarity, and a bit of flair. Years in content creation and gaming journalism taught him one thing: readers don’t want fluff — they want the real stuff. And that’s exactly what he delivers.

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