John Wick Aaa Game Targets Ps5 as Saber Teams with Stahelski and Reeves
Saber has confirmed its next major project – an untitled John Wick AAA game for PlayStation 5. The studio says the project is being developed in close collaboration with director Chad Stahelski, Keanu Reeves, and Lionsgate. The story is set during a specific period in the John Wick timeline and is intended to expand the franchise’s established lore. An official title and release date have not been announced; the team plans to share those details later.
According to Saber, the game blends hallmark elements from the films – from stylized camerawork to bold, cinematic environments – with a focus on distinctive gun‑fu combat and high‑intensity driving. The developers emphasize a new, purpose‑built combat system and fully interactive, high‑stakes mechanics designed to place players directly in John Wick’s shoes.

What Saber Has Confirmed So Far
The announcement outlines the core pillars without naming a launch window. The team highlights collaborations, story placement within canon, and systems built to reflect the films’ choreography and visual language. Below are the key facts drawn from the official post:

- Platform: PlayStation 5.
- Project status: Untitled John Wick AAA game; title and release date to be announced.
- Partners: Collaboration with Chad Stahelski, Keanu Reeves, and Lionsgate.
- Canon placement: Set during a specific period in the franchise timeline to add to the existing lore.
- Narrative: An original gameplay story co‑created with Saber’s writers, Stahelski, and Lionsgate; includes familiar characters and new faces made for the game.
- Signature film DNA: stylized camerawork, cinematic environments, gun‑fu action, and intense driving.
- Combat: A distinct system built from the ground up to authentically mirror John Wick’s fighting style.
- Presentation: Neo‑noir environments rich in detail and iconography across missions.
- Player role: Mechanics are designed so players assume the role of John Wick (Baba Yaga) within a movie‑like experience.
- Announcement video:
.
Combat and Mechanics Built for Wick’s Style

Saber states it is creating a new combat framework rather than adapting an existing system, aiming to capture the choreography, rhythm, and decision‑making associated with the films. The team describes fully interactive, high‑stakes scenarios meant to sustain the tension and precision of John Wick’s on‑screen confrontations. The approach is framed as an effort to blur the line between film and game through responsiveness and presentation.
Read also our article: Metal Gear Solid: Master Collection Vol.2 Dated for Ps5 – What’s Inside
Story Placement and Characters
The narrative is positioned within a defined slice of the John Wick chronology to maintain consistency with established events. Saber notes the inclusion of well‑known figures from the franchise alongside original characters created for the game. This setup is intended to expand the universe while preserving continuity.
Visual Style and Presentation
The studio emphasizes neo‑noir locations and bold, cinematic environments as core to the experience. Elements like distinctive camerawork are being incorporated to align gameplay framing with the films’ visual identity. Environmental details and iconography are highlighted as key storytelling tools across missions.
Watch the Announcement
Alongside the reveal, the studio shared an age‑gated video. You can find it here:
. No additional release information or final title is included in the video description.
Why It Matters for Ps5 Players
For PlayStation 5 owners, this signals a canon‑anchored John Wick experience built with input from key creative figures behind the films. With combat and presentation tailored to the franchise’s identity, expectations should center on authenticity and choreography‑driven action. Details such as the official title and release date remain pending, so the key next step is timing and scope clarity from Saber.
Meet the Author
Співпраця - текст
Unlock exclusive gaming deals, fresh guides, and insider picks — straight to your inbox. No spam, just real content for real players.