Wonderbot 2.0 Lands at Cmsg – Tencent Backs Ai Play for 3-Year Push

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Wonderbot 2.0 Lands at Cmsg – Tencent Backs Ai Play for 3-Year Push
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HeritageSG and Tencent have announced a strategic partnership to bring immersive, game-based learning and conversational AI to Singapore’s museums, debuting WonderBot 2.0 at the Children’s Museum Singapore. The project is part of a three-year digital heritage commitment by Tencent. In 2025, Tencent provided over S$750,000 in technology support and cash to elevate digital initiatives, including the development of WonderBot 2.0. The company plans to expand support in Singapore over the next two years. WonderBot 2.0 will be available to the public from 4 February 2026 as a permanent interactive experience.

What’s Launching and When

WonderBot 2.0 launch at Children’s Museum Singapore with a group of people standing beside the robot display
WonderBot 2.0 launch at Children’s Museum Singapore with a group of people standing beside the robot display

WonderBot 2.0 is now installed on the first floor of the Children’s Museum Singapore exhibit space. It acts as an intelligent companion that guides young visitors through interactive activities and exhibits. The installation becomes a permanent part of the museum’s offer starting 4 February 2026.

How Wonderbot 2.0 Works

Child interacting with WonderBot 2.0 touchscreen at Children’s Museum Singapore, guided by a museum staff member
Child interacting with WonderBot 2.0 touchscreen at Children’s Museum Singapore, guided by a museum staff member

The new version is powered by Tencent’s digital avatar, 3D modelling, and semantic understanding technologies. It blends conversational AI with gamified learning calibrated to a child’s age range, turning a museum visit into a two-way learning session.

  • Voice-responsive interactions – natural-language conversations that react to children’s prompts.
  • Interactive missions – task-based activities that guide exploration through exhibits.
  • Personalised learning journeys – content that adapts to the visitor’s age and pace.
  • Quizzes and storytelling – structured play loops that reinforce heritage themes.

Together, these systems aim to make heritage exploration more engaging and memorable, while encouraging questions and dialogue.

The Partnership and Funding

The collaboration creates a platform for HeritageSG to pilot and scale digital initiatives across its programmes and partnerships. In 2025, Tencent contributed over S$750,000 in technology support and cash to projects in Singapore’s museums and heritage sector, including WonderBot 2.0. The partnership will continue to develop cultural and educational experiences over the next two years, with opportunities to work alongside technology partners and local creatives to build capabilities and accelerate innovation.

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What the Teams Are Saying

“Drawing on Tencent’s deep experience in game technology, interactive design, and digital cultural preservation, we wanted to help create a museum experience that feels responsive, engaging, and playful,” said Murphy Zhao, Country Manager of Tencent Singapore and Head of Global Game Technology, Tencent.

Ms Asmah Alias, Director of Galleries, Exhibitions and Museums at HeritageSG, said, “Partnerships like this demonstrate how emerging technologies can make heritage learning more engaging and accessible for families and students.”

“The Children’s Museum Singapore is where curiosity takes hold. WonderBot is now more than a mascot — it’s a companion that listens, learns, and laughs alongside our visitors,” added Ms Asmah Alias.

Why It Matters to Players and Families

For families and students, WonderBot 2.0 translates game design principles into education – interactive missions, conversational feedback, and progression – to make museum visits stick. For the wider sector, it’s a model of how AI companions and game-based learning can scale across cultural spaces without replacing the core experience of on-site discovery.

Final Takeaway – Play-Led Heritage, Powered by Ai

WonderBot 2.0 anchors a 3-year digital heritage effort with a clear start date – 4 February 2026 – and a focus on hands-on, AI-driven learning. If you value interactive play that rewards curiosity, this is a notable step for how museums can evolve without losing their educational mission.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst at TopGame.blog

Daniel Togman is a gamer with an editor’s eye (and an editor with a gamer’s heart). As Editor-in-Chief of TopGame.blog, he makes sure every review, guide, and insight hits with honesty, clarity, and a bit of flair. Years in content creation and gaming journalism taught him one thing: readers don’t want fluff — they want the real stuff. And that’s exactly what he delivers.

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