Indie Selects on Xbox opens 2026 with six varied releases
Xbox’s Indie Select Hub – a weekly-rotating home for curated indie picks and themed spotlights – opens 2026 with a lineup focused on recent under-the-radar launches. The latest refresh highlights six titles across tactics, roguelike action, metroidvania, narrative adventure, and political simulation. The selections emphasize distinctive mechanics, tight runtimes, and replay-driven designs. Below is a breakdown of what players can expect from each game based on the official roundup. A date to note for the hub itself also lands later this month.
What’s new in Indie Selects this month

The hub’s January refresh foregrounds late-year releases with a mix of strategy-led combat, environmental puzzle design, and narrative-heavy formats. Expect a blend of compact campaigns and systems built for multiple playthroughs, with several games leaning into tight time loops, turn-based planning, and adaptive builds.
Demonschool – tactical RPG with planning-and-execution combat

- Structure: A turn-based tactics RPG following demon hunter Faye across a mysterious island and college campus.
- Combat loop: A two-phase system that lets you sequence actions in planning, then execute for maximum effect during the action phase.
- Party roles: Characters bring distinct abilities; positioning and trigger order are crucial for damage optimization.
- Progression: Missions, minigames, a mission rank system, and a rewind feature that softens failure while keeping the challenge.
- Exploration: Interactive environments packed with small discoveries and easter eggs that reinforce its modern-retro presentation.
Morsels – roguelike action about adaptability

Developed by Furcula and published by Annapurna Interactive, Morsels is a creature-collecting roguelike where you manage a roster of “Morsels,” each with different abilities and combat styles. Progress hinges on knowing when to switch rather than committing to a single pick.
Runs feature procedurally generated rooms, escalating difficulty, and persistent progression. Unlocks include new creatures and card-based modifiers. Its off-kilter creature designs and gritty arenas accent the tension of runs while rewarding experimentation.

Gigasword – old-school metroidvania with a heavyweight twist
From single-developer-led Studio Hybrid, Gigasword blends action and puzzle design around one core constraint: a massive sword that meaningfully affects movement and timing. The deliberate, weighty swing cadence informs how you approach enemies and bosses that reward pattern recognition.

- Environmental puzzles: Detach the sword to traverse, use its weight on pressure plates, and manipulate platforms.
- Combat pacing: Measured swings and commitment windows drive risk–reward decisions, with save points easing retries.
- Variability: Sections that remove the blade introduce different navigation and combat challenges.
Goodnight Universe – first-person story with telekinetic powers

Goodnight Universe puts you in the role of Isaac, a highly perceptive infant with telekinesis at the center of a larger conspiracy. Presented in first person, the game starts with straightforward interactions before expanding into sequences that require timed use of abilities, including moving objects and entering others’ thoughts.
- Perspective and input: First-person exploration with contextual interactions that gain complexity as powers unlock.
- Feature note: The console version omits the eye-tracking mechanic seen in Before Your Eyes.
- Runtime: An estimated 4-5 hour narrative-focused experience.
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Suzerain – text-driven presidency sim built for replays
Suzerain is a narrative political simulator where you act as the newly elected president of a fictional nation and steer policy, scandals, and alliances through branching, text-based decisions. It emphasizes consequence-heavy choices and encourages multiple runs to explore divergent outcomes.
Suzerain at a glance
Rue Valley – cozy mystery with a precise time loop
Rue Valley blends gentle life-sim rhythms with a small-town mystery. As the newest resident, you uncover the town’s routines and secrets while navigating a 47-minute time loop that resets events and demands careful planning across conversations, exploration, and environmental puzzles.
The tone sits between narrative adventures like Night in the Woods and Oxenfree, with a focus on character interactions and low-stress discovery rather than intensive combat or platforming.
On the calendar
The official post also notes an Indie Selects anniversary date on January 28.
Final checkpoint – why it matters
This month’s Indie Selects lineup leans on strong mechanical hooks and compact, replayable formats – from planning-first tactics to time-boxed storytelling. If you prefer shorter runs with depth to revisit, this set covers tactics, roguelike iteration, environmental puzzling, and narrative choice in equal measure.
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