CODE VEIN II lays out combat systems and dates a playable demo
The latest walkthrough trailer for CODE VEIN II sets up a campaign that moves between timelines as the Revenant Hunter works to stop a global collapse. The footage jumps 100 years into the past to the Sunken City, where players join Josée on a mission tied to contaminated waters and the roots of the crisis. It also showcases a new exploration hub, combat options across multiple weapon classes, and a layered set of active abilities. A partner system rounds out the reveal, detailing how allies support the Hunter in and out of battle. A Character Creator Demo arrives on 23 January 2026, with the full game slated for 30 January 2026.
Story setup – the past collides with the present
The trailer frames a narrative that alternates between eras, putting players beside Josée in the Sunken City while confronting consequences of earlier choices. Her arc centers on addressing prior failures, with the Sunken Pylon positioned as a key location tied to purifying the city’s waters and uncovering what went wrong.
Exploration and combat – seven weapon types and a new area
Exploration focuses on the Sunken Pylon – a large zone connected to the city’s purification effort. Combat spans seven weapon types, from the quick dual blades to the heavier halberd, offering a spectrum of speed, reach, and impact. The trailer emphasizes switching tools to fit encounters and terrain.
Formae – layered skills powered by Ichor
- Three categories: weapon, defensive, and bequeathed Formae define your active toolkit.
- Ichor economy: each Forma consumes Ichor, gained via the Drain attack mechanic.
- Ability pacing: managing Drain and Ichor enables bursts of power, counters, and utility.
Partner system – summon or assimilate
Allies play two roles: they can be called to fight alongside the Hunter, or their combat strengths can be assimilated to adjust your build. The trailer also spotlights a recovery mechanic – Restorative Offering – where a partner can revive the Hunter using regained health. There is a trade-off: a cooldown leaves the partner temporarily incapacitated, unable to assist until it resets.
Demo and progression – what carries over
The Character Creator Demo launches on 23 January 2026. Players can build Revenant Hunters, save them, and transfer those creations into the full game at release. The demo also includes access to the MagMell Institute, alongside Photo Mode and a Hot Spring for downtime features.
Release timing and platforms
The full version of CODE VEIN II is set for 30 January 2026 on current platforms. Key dates and systems are summarized below for quick reference.
| Event | Date | Platforms |
| Character Creator Demo | 23 January 2026 | Not specified in the trailer notes |
| Full Launch | 30 January 2026 | PlayStation 5 – Xbox Series X|S – PC via Steam |
Read also our article: Full Wolf Moon teaser: The Blood of Dawnwalker details new cast, locales and music
Final takeaway – what this means for players
The walkthrough clarifies CODE VEIN II’s core loop: time-shifted storytelling, a multi-layered combat kit built on Formae and Ichor, and a flexible partner system that rewards risk management. With a demo landing one week ahead of launch, players can lock in a customized Hunter early and get a feel for the mechanics before diving into the full release.
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