All’s Justice Confirms Feb 6 Release – Final Arc, 3V3 Combat, Rising

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All’s Justice Confirms Feb 6 Release – Final Arc, 3V3 Combat, Rising
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Bandai Namco has set a release date for the next My Hero Academia game. MY HERO ACADEMIA: All’s Justice is a super‑powered 3D arena fighter that recreates the series’ final war arc with in‑engine cinematics and fully voiced story content. Players can follow events from both perspectives – Heroes and Villains – culminating in the confrontation between One For All and All For One. The game also introduces new systems aimed at squad‑based play and comeback potential.

Launch is scheduled for February 6, 2026 on PlayStation 5, Xbox Series X|S, and PC via Steam, with regional unlock times detailed below.

Black screen with no visible content, possibly indicating a loading or error state
Black screen with no visible content, possibly indicating a loading or error state

Release Timing, Platforms, and Languages

The console version goes live at 00:00 local time on February 6, 2026 across all supported regions. PC release times vary by territory (see the table below). The title supports English and Japanese voiceover, with subtitles and UI available in English, Japanese, French, Spanish (Spain and Latin America), German, Italian, Simplified Chinese, Traditional Chinese, and Korean.

A dynamic battle scene from My Hero Academia: All’s Justice, showcasing intense Quirk-based combat
A dynamic battle scene from My Hero Academia: All’s Justice, showcasing intense Quirk-based combat

Platforms at launch: PlayStation 5, Xbox Series X|S, and PC (Steam).

Story and Modes – What’s Included

The game covers the anime’s concluding conflict with a mix of cinematic sequences and arena battles. Modes focus on narrative replayability and squad training.

  • Story Mode – The Final Battle: relive the last arc from both Hero and Villain viewpoints, presented with voiced scenes and combat set‑pieces.
  • Team Up Mission Mode: train with Class 1‑A in a virtual simulation, complete missions, and earn unlockables.
  • Archives Battle Mode: replay iconic battles from the anime, unlocked by progressing through Team Up Missions.

Combat Systems and Presentation

All’s Justice emphasizes team synergy and momentum shifts in a 3D arena setup, with a focus on character abilities known as Quirks.

  • 3v3 tag‑team combat: swap characters mid‑fight, call assists, and chain combos to maintain pressure.
  • New “Rising” mechanic: temporarily boost attack, speed, and Quirk potency to turn the tide or extend advantage.
  • Presentation: fully voiced story content, in‑engine cinematics, and camera work designed for climactic moments.

Read also our article: Tomodachi Life Returns on Switch This Spring – New Entry Lands April 16

Roster and Progression

The publisher lists the franchise’s largest playable roster to date for a My Hero Academia game. The lineup includes the full Class 1‑A, Pro Heroes, and major Villains. Each character features a unique Quirk kit with teamwork‑oriented abilities to enable coordinated attacks. A new Rising system is used to unlock and unleash characters’ full potential, including the final versions of signature abilities.

Pc Release Times by Region

PC unlocks roll out by region. The schedule below reflects the publisher’s specified time zones and cities.

PC unlock schedule – regional times

Pc System Requirements

The publisher provides minimum and recommended specifications, including estimated performance targets at 1080p/60 fps. Additional notes address DirectX 12 API and VRAM requirements.

All’s Justice – PC specs (Windows)

Additional notes (publisher): “Windows 10 (Version 1809 or later) and a 4 GB VRAM GPU are required for DirectX 12 API.”

Final Takeaway – Why It Matters

All’s Justice targets fans who want the final war arc retold with team‑based 3v3 combat, broad roster depth, and full voiceover. With confirmed platforms, languages, and PC specs, players can plan ahead – whether to experience the story routes or lab team synergies around the new Rising mechanic.

Meet the Author

Daniel Togman

Editor-in-Chief & Gaming Analyst at TopGame.blog

Daniel Togman is a gamer with an editor’s eye (and an editor with a gamer’s heart). As Editor-in-Chief of TopGame.blog, he makes sure every review, guide, and insight hits with honesty, clarity, and a bit of flair. Years in content creation and gaming journalism taught him one thing: readers don’t want fluff — they want the real stuff. And that’s exactly what he delivers.

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